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1
New releases / Где вы знакомитесь с девушками?
« Last post by SergeyPantel on January 28, 2020, 10:13:55 AM »
Добрый вечер, у меня к вам такой вопрос: где сейчас знакомитесь с женщинами? На сайтах знакомств, например, на Мамбе, все стало платное, то же относится и к приложениям типа Tinder, один развод на деньги и подписку. В клубах знакомиться тоже не вариант: там специфичкский контингент. Я сам сейчас общаюсь в в русском видеочате, там более менее симпаьтчные и без заскоков.
Хотелось бы получить ваши советы, может еще вараинты?
2
Blog / Patch notes updated
« Last post by PatchNoteBot on January 27, 2020, 03:00:20 PM »
Patch notes have been updated.
3
Blog / Patch notes updated
« Last post by PatchNoteBot on January 27, 2020, 02:00:16 PM »
Patch notes have been updated.
4
Blog / Patch notes updated
« Last post by PatchNoteBot on January 27, 2020, 12:51:50 PM »
Patch notes have been updated.
5
General Discussion / Adding TV to room decreases skill boost - bug?
« Last post by timeddilation on January 26, 2020, 08:29:43 PM »
I was testing some game mechanics now that I've spent ~40 hours in the game, with the intent to start optimizing my next campaign and do a little min/max-ing. Playing in Alpha 11

In my test to see if adding multiple objects that provide skill boosts to room were additive. Spoiler from my test: whether you have 1 or 100 bookshelves, you get the same skill boost.

I discovered having a TV in the room with a bookshelf actually decreases the amount of skill gained over just having a bookshelf alone.

I then checked with just a TV, that resulted with more skill gained than having both a bookshelf and a TV. So, it's not that the TV takes precedence over the bookshelf, it just decreases the overall skill boost.

I then thought, maybe adding the extra effectiveness decreases the skill gained. So I tested with a bookshelf and a clock in the room, and I had the same skill gain as just having the bookshelf. So, it's not that extra effectiveness decreases skill gain.

My only thought it this must be a bug. However, I don't know what the devs really intend to happen in this case. Any thoughts?

I uploaded a video of my testing, so you can see it here: https://youtu.be/OkP88njoSYk
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Blog / Patch notes updated
« Last post by PatchNoteBot on January 19, 2020, 02:00:19 PM »
Patch notes have been updated.
7
Blog / Patch notes updated
« Last post by PatchNoteBot on January 16, 2020, 03:00:22 PM »
Patch notes have been updated.
8
Blog / Patch notes updated
« Last post by PatchNoteBot on January 13, 2020, 02:00:18 PM »
Patch notes have been updated.
9
Blog / Patch notes updated
« Last post by PatchNoteBot on January 12, 2020, 02:00:16 PM »
Patch notes have been updated.
10
Blog / Alpha 11.4 out in testing branch
« Last post by PatchNoteBot on January 12, 2020, 12:00:17 PM »
Steam Post
Click here to see how to join the testing branch
Coredumping grows
The Software Inc. team has grown by one, as we now welcome Lasse, whose work you’ve already seen on the character models and cars, in the game. Lasse will be working part-time on making the game look a lot better, while he studies. For this update, he’s improved a bunch of furniture, that sorely needed it, and updated the trees.


New temperature system
You can no longer plop down single units to cool down an entire building, instead you’ll need outputs for their cool air or hot water to disperse throughout your rooms. You’ll be able to automatically place them, and you won’t need to worry about temperature at all if you are just renting rooms. This change comes with a cool overlay visualizing how pipes and vents snake through your building. It also adds roof mounted ACs, which is the first item in Software Inc. to poke through the roof of a building.


Digital distribution and deals
Digital distribution no longer works on a per company level and is no longer exclusive. Companies will automatically sign up for your platform if the price is right, but you won’t get to sell 100% of their digital products. This also means I’ve been able to heavily reduce ISP costs.
The amount of deals you receive is no longer based on your business reputation, instead your business reputation controls how much money you will be offered. This means you should be seeing a lot more deals.

Yes, I saw the video
The funding + lawsuit exploit has been fixed.

Changelog
Alpha 11.4.5 (2020-01-27)
Changes
    [/li]
  • Added "Pass through" toggle when assigning teams to rooms, to completely avoid employees passing through other teams' rooms
  • Added compatibility list in employee detail window
  • Added lines from selected employee showing social effect of nearby employees
  • Various UX improvements

Fixes
    [/li]
  • Fixed bug stopping company types from being loaded from mods
  • Various other fixes

Alpha 11.4.4 (2020-01-16)
Changes
    [/li]
  • Added "Office dangers" tutorial, which prevents one burglary or fire in a single savegame, if tutorials are enabled
  • Increased publisher mandated release date window
  • Increased lower bound for printing deal payouts a tiny bit
  • Increased dev speed a tiny bit in easy mode
  • Made room light level less severe for guest satisfaction

Fixes
    [/li]
  • Fixed bug which deleted guests if time was skipped between deal being generated and their arrival, causing player to lose deals
  • Fixed group of burglars sometimes spawning on separate days, especially with more days per month
  • Fixed keyboard inputs getting disabled when force closing out of a window with an active input field, e.g. pressing ESC with save game window open
  • Fixed bug making it possible to clone a room and place it on top of itself in some cases
  • Fixed long standing bug causing player to never receive deals regarding IP takeover
  • Auto-placing radiators and vents now takes in-room collisions into account

Alpha 11.4.3 (2020-01-13)
Fixes
    [/li]
  • Fixed game grinding to a halt during a fire if there were a lot of outdoor areas with furniture present
  • Fixed bug when merging wall with an active radiator or ventilation unit
  • Fixed scaling issues when placing furniture along walls, e.g. cubicle walls getting chunky
  • Reverted change from point to spot lights as it seemed to spike GPU usage and cause heating issues, without affecting FPS much
  • License price is now fixed to stop license fee exploit
  • Ability to set release date for legacy publishing deals

Alpha 11.4.2 (2020-01-12)
Fixed bug when cloning or deleting rooms adjacent to walls that are smoothed

Alpha 11.4.1 (2020-01-12)
Changes
    [/li]
  • Completely overhauled temperature system and furniture
  • Digital disitribution is no longer exclusive or requires the player to make individual deals
  • Heavily reduced ISP costs
  • Player now receives all deals, but the payout depends on their business reputation
  • Guests with deals will now lose their patience if the reception waiting room is too cold, dark, dirty and ugly
  • Added smooth shading to curved walls
  • Publisher now handles pre-release marketing automatically
  • Companies will no longer offer publishing deals if they've sued the player
  • Publisher funding is now based on company reputation
  • Release schedule control for publishing deals is no longer optional
  • Market recognition will no longer decline, if player hasn't released anything for a while
  • Reduced how much employee skill impacts quality
  • Rebalanced business reputation gain from support and marketing deals
  • Employee requirements now scale with the amount of work left on a task, to avoid the last features in design or alpha taking a too long
  • Satisfaction and effectiveness data overlays now work for employees + added germs, social and stress overlay
  • Sidewalks are now generated dynamically on roads + added lip to suspended roads
  • Improved furniture snapping (Especially helpful for Emonadeo's modular shelves mod)
  • Burglars now prioritize the cost of furniture higher when deciding which room to steal from first
  • The team selection window now shows minimum team compatibility instead of average
  • Police now show up quicker
  • Software reviews no longer conclude by only considering whether the price is good
  • Added online poll to main menu
  • Removed leading zero when using AM/PM time

Fixes
    [/li]
  • Fixed big lag spike when deleting furniture
  • Fixed employees sometimes getting stuck forever after a fire, if a path leads up to the entrance of the building
  • Fixed wrong license price calculation after changing price on a product
  • Fixed AI using tools and supporting operating systems that the player had put ridiculously high prices on
  • Fixed AI porting to both released and unreleased version of an OS, if player ever supported it in unreleased form
  • Fixed employees pretending to work in design phase even though their specialization levels were too low
  • Fixed getting "transfer to subsidiary" message when trading IP nobody is interested in
  • Fixed locked furniture not getting removed when buying an office building "from the future" and refunding the cost
  • Fixed contents insurance price not taking days per month into account
  • Out of range errors caused by the Start Options mod no longer make the game unplayable
  • Fixed not being able to build anywhere due to malformed paths
  • Various other fixes

Graphics
    [/li]
  • Tree models
  • Instant coffee
  • Wall lamp
  • Stove
  • Medium + Small Server
  • All Product printers
  • AC unit
  • Roof AC
  • Electric radiator
  • Ventilation
  • Radiator
  • Small heater
  • Ceiling fan
  • Central heating
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