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New releases / Patch notes updated
« Last post by PatchNoteBot on October 29, 2020, 03:00:13 PM »
Patch notes have been updated.
New releases / Patch notes updated
« Last post by PatchNoteBot on October 25, 2020, 05:00:08 PM »
Patch notes have been updated.
New releases / Patch notes updated
« Last post by PatchNoteBot on October 24, 2020, 03:00:08 PM »
Patch notes have been updated.
Suggestions and ideas / Elevator Shaft
« Last post by latnwarrior on October 23, 2020, 05:42:50 PM »
I would like to see an elevator shaft added that would allow the elevators added above or below it to continue on from where it is added. You would be able to build walls around it and not get the error message you now get when you add an elevator that has walls built around it. This will work great in elevators in a parking where there is no 1st floor just main/0, 2nd, 4th.
Also, allow for odd/even floor entry via the existing elevator and express elevators to the dining or penthouse suites floors.
Just add the shaft and it will identify there is another shaft above or below and continue the flow until the actual elevator with the door is present.
New releases / Patch notes updated
« Last post by PatchNoteBot on October 18, 2020, 05:00:11 PM »
Patch notes have been updated.
New releases / Patch notes updated
« Last post by PatchNoteBot on October 16, 2020, 05:01:54 PM »
Patch notes have been updated.
New releases / Patch notes updated
« Last post by PatchNoteBot on October 15, 2020, 06:00:09 PM »
Patch notes have been updated.
New releases / Patch notes updated
« Last post by PatchNoteBot on October 12, 2020, 05:00:13 PM »
Patch notes have been updated.
New releases / Alpha 11.7 out on testing branch
« Last post by PatchNoteBot on October 12, 2020, 01:00:11 PM »
Steam Post
Click here to see how to join the testing branch.

Please note that the hardware mechanic will not be available in older Alpha 11 saves, since they require changes to the software types, which are embedded in the save file. However, they will still load.

Major changes

This update adds conveyor belts, forcing you to plan out your logistics in more detail than just placing down some printers and some pallets. With conveyor belts comes a lot more options for how boxes travel from printer to courier. They can be routed through walls, floors and even out of a building directly to a parking lot.

Hardware manufacturing seems like a natural offshoot from conveyor belts. Hardware manufacturing currently affects how you have to approach console and phone development. You also unlock new hardware contracts with 2 business stars, and you'll receive hardware manufacturing deals whenever a competitor develops a console or phone operating system.

Employees will sadly no longer partake in majestic flights through empty elevator shafts. Elevators now require queueing and load balancing. 2 new larger elevators have been added and each of them has a display showing current floor, load and direction.

Roadmap changes
The final release of Alpha 11 has been pushed back a couple of times now. It mainly came down to the fact that the convention mechanic hasn't panned out the way I intended, when I brainstormed it. I've decided to make Alpha 11.7 the final update before I release it officially. The convention mechanic has been shelved for now in favor of the new hardware mechanic. The "updates and expansions" update is still planned and I'm still planning on making it a part of Alpha 11.

Patch notes
Alpha 11.7.9 (2020-10-29)
  • Conveyor Splitters will now auto-route components to the right assemblers
  • Added conveyor belt flow visualization when placing conveyor objects
  • Updated Unity version

  • Fixed game crashing when loading a game with texture resolution set to low using DirectX
  • Fixed floating point bug in sub-market comparison that could tank market recognition, among other issues
  • Fixed hardware component icons not showing up on boxes after last patch
  • Fixed issue where product boxes would get stuck at garage port because they were empty
  • Various other fixes

Alpha 11.7.8 (2020-10-25)
  • Added randomization to staff parking prioritization so they don't always park at the same building
  • Made couriers prefer garage ports over pallets when choosing parking spots
  • Made manufacturing limits work like product printing limits, by not taking current stock into account
  • Added extra check to assembler to make sure old manufacturing jobs didn't get locked up by new jobs
  • Made assemblers clear out any lingering components from cancelled jobs

  • Fixed bug where manufacturing process could get stuck because components were assembled in an order where they wouldn't fit together
  • Fixed bug where headphones worn by founder would stick around after quitting game and starting a new one
  • Fixed freezing bug from potential deadlock in component machine code when turning on and off

Alpha 11.7.7 (2020-10-24)
  • Sped up conveyor belts by 25%, and improved assembler logic and effectiveness calculation
  • Increased fridge capacity and added warning when all are empty
  • Made it so conveyor belts don't have to line up exactly to connect

  • Possible fix for some DirectX + GeForce related crashes
  • Fixed not being able to do alpha reviews for hardware products
  • Fixed marketing and price warnings being disabled at some point in the past

Alpha 11.7.6 (2020-10-18)
  • Manufacturing contracts now pay out on delivery rather than at end of day
  • Halved penalty on manufacturing contracts
  • Improved component assembler logic for a tiny speed boost
  • Capped complaint demands to 25% of current salary

  • Fixed employees complaining about having to pee while going to meetings
  • Put software category tech lag in tooltips, so Console and Phone won't have wrong unlock year for 3D and Network in UI
  • Various other fixes

Alpha 11.7.5 (2020-10-16)
  • Added effectiveness stat to printers and assemblers, which is reflected in the manufacturing overlay

  • Fixed not being able to change screen resolution on some computers
  • Fixed game breaking when starting press release without any selected teams with employees
  • Fixed reward count being stuck with unclaimed rewards and permanent unlocks enabled

Alpha 11.7.4 (2020-10-15)
  • Made specialization panel in new game screen scale with screen width
  • Added progress bars to press releases and warning for missing specialization levels
  • Added manufacturing contract warning
  • You can now cancel manufacturing contracts with no penalties if you haven't started printing yet
  • Removed screen refresh rate options, as they aren't used in windowed fullscreen mode
  • The penalty from raising the price of a product now slowly decays over a year

  • Fixed couriers not prioritizing garage ports correctly
  • Fixed box elevator not being valid in basement
  • Fixed employees getting stuck in other teams' bathrooms and complaining about a lack of seating after the sink was added
  • Fixed bugged human color mapping, causing all-blue staff members
  • Fixed publishing deal not resetting when changing software type or category
  • Fixed Employees tutorial
  • Fixed employees getting stuck in parking structures after panicking over burglars
  • Various other fixes

Alpha 11.7.3 (2020-10-12)
Fixed boxes and printers not being simulated when skipping time

Alpha 11.7.2 (2020-10-12)
  • Fixed contracts not refreshing on pre-alpha 11.7 saves
  • Fixed game breaking when trying to pick component outputs on pre-alpha 11.7 saves
  • Fixed game breaking due to AI changes in couriers being incompatble with pre-alpha 11.7 saves
  • Fixed instances of boxes getting stuck

Alpha 11.7.1 (2020-10-12)
  • Added hardware toggle for software categories, making them physical distribution only and altering their sales simulation
  • Added hardware manufacturing, allowing players to print products from components using a series of printers and assemblers
  • Added hardware contracts and made contract generation algorithm pick more varied contracts
  • Boxes now have to be transported using conveyor belts
  • Elevators are now simulated with limited capacity and load balancing
  • Added security desk to micro manage security staff locations
  • Employees' work timer no longer starts until they have walked into the office, and they offset their arrival time by how long their commute takes
  • Default room style has changed to drywall and concrete floors to encourage player customization
  • Overhauled look of UI
  • Heavily increased payout from bigger contracts
  • Updated default rent buildings and added a new building for hardware manufacturing
  • Added TOGGLE_SPEC_CAP console command

  • Fixed bug causing software with categories overriden in mods to always be priced at 0, making the AI bankrupt constantly
  • Fixed not being able to override name generator when modding existing software with no categories
  • Fixed bug where bus could get stuck waiting all day for employee that didn't plan on using it
  • Fixed bug in path calculation causing employees to lose several meters every day when playing at max speed
  • Fixed snapped furniture not always getting corrected to avoid wall clipping, causing PCs to not line up with chairs
  • Fixed being able to pick software features unsupported by any OS, as long as OSs had already been selected
  • Fixed subsidiary price adding player stock worth twice, making it almost twice as expensive as intended
  • Various other fixes

  • Old Computer
  • 90s Computer
  • Laptop
  • Modern Computer
  • Elevators
  • Product printers
Translations / Re: [Translation] - French/Francais - Alpha 11.6.12
« Last post by Florian on October 04, 2020, 03:36:28 PM »
Merci pour cette traduction j'ai hâte que tu traduises le tuto.. le jeu est un peu compliqué
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