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1
New releases / Patch notes updated
« Last post by PatchNoteBot on Today at 08:00:16 AM »
Patch notes have been updated.
2
Suggestions and ideas / Software Updates
« Last post by Ryan T on February 17, 2019, 11:19:58 PM »
I Got A Idea For A Software Inc. Update ... Software Updates!

They Will Only Unlock In 1995 (Before Then Nobody Had Internet)
They Will Require A Server (For Obvious Reasons)
And There Will Be 3 Types Of Them :

Free Updates :

Free Updates Will Be Provided For Free Whit The Software (For Obvious Reasons Yet Again)
You Can Add Or Improve On 1 Feature Per Update.
You Can Only Be Making 1 Update Per Product At A Time.
If You Starting A New Feature You Will Have To Do All 3 Phases But It Will Be Much Faster Than Making A New Product.
If You Improve Features You Don't Have To Do Design Phase

Improving On Features :

Instead Of Just Having 5 or 10 or 21 units of Code Required It Will Be Split Up Into Different Features.
You Can Decide Which Features You Want To Work On The Most.
The Default Is Each Feature Equally.
This Also Will Apply To Art.

Also The Software Times Will Look At Each Features Level So If Only 1 Feature Is Good Then Your Review Wont Be.

Paid Updates:

Same As Free Updates But Cost Money
Also Fans Will Like Free Update's More Than Paid Ones.

Pro Versions :

Pro Versions Can Add Or Improve On Up to 2-3 Features But Will Take More Time To Develop.
Pro Versions Will Have 2 Prices : One If You Bough The Regular Verson And One If You Did Not.
Adding A Discount For Owners Of The Regular Version Will Make People Happier.
You Can Only Have 1 Pro Version For Each Software But You Can Add Free And Paid Updates To It!

That's All I Got  So Bye!

3
New releases / Alpha 10.10 officially out
« Last post by PatchNoteBot on February 17, 2019, 02:00:17 PM »
Steam Post
Alpha 10.10 adds the long requested feature: Paths. You can now build paths from the road construction menu and since employees walk slower on grass in this update, paths won't just be for looks.



Alpha 10.10 highlights (including Alpha 10.9.9)
Changes
  • Added path system
  • Added secondary role and task system, so certain tasks and roles can be prioritized over others
  • Ability to drag selection to rectangle to select employees, furniture and parking spaces (using multi select will filter by current selection)
  • Improved selection responsiveness
  • Employee walk paths are now drawn when selected
  • Snow is now dynamically added to exterior walls, roofs and paths (modding guide here: https://softwareinc.coredumping.com/wiki/index.php/Material_Modding )
  • Added grass (you can increase the amount or disable completely in graphics options)
  • Employees now walk 25% slower on grass
  • Added performance column to active deals
  • Road crossings are now added dynamically to improve look of roads and parking
  • Added warning to product detail window when product has no more people to sell to
  • Elevated roads no longer appear blocky in miniatures
  • Added footprints and direction to dirt, and improved dirt spread
  • Employees now actively look at what they're interacting with and randomly around when idling and walking
  • Replaced newsfeed with offline patch notes in main menu
  • Duplicate shortcut now works for rooms (in build mode) and room clone button works for furniture
  • Anchor grid is now mapped to G by default and mapping is shown on grid gizmo
  • Ability to use arrow, esc and enter key in save game window
  • Price overlay when building will now default to being colored according to current bank balance
  • Select building now includes roof in selection
  • Improved how game generates nav and build mesh boundaries for modded furniture when using AutoBounds. Specifically sets minimum width and height for nav mesh and converts build mesh to a line if very thin. This should fix bugs with cubicles, if updated by author (If you are re-using the vanilla cubicle, leaving out nav and build boundary from the XML would be the best solution)


Fixes
  • Fixed bug causing AI companies to sometimes heavily underestimate physical sales and not order enough copies
  • Fixed room textures getting purged on Linux when changing resolution (would cause rooms to be black)
  • Fixed options window spawning new controls every time it was opened
  • Fixed snow and rain sticking to screen
  • Fixed undo placing houses and skyscrapers in custom map mode not working
  • Fixed employees walking through houses in town maps after load
  • Fixed camera zoom being overridden by default value on load
  • Coffee liquid held by employees on other floors would stay visible
  • Fixed wall top edge sometimes having holes or poking out over outdoor areas
  • Clone/blueprint tool will now correctly handle (recursively) surrounded open spaces in a building when checking for collisions
  • Fixed FURNITURE_DEBUG lines not being drawn on top of everything else
  • Fixed path to log file on Linux sometimes being incorrect


Optimizations
  • Improved dirt mesh data handling
  • Optimized all particle systems and disabled particle pausing to try and fix crashes caused by particle systems


4
Translations / Re: How I can traslate a mod ?
« Last post by Superkooka ! on February 16, 2019, 01:17:45 PM »
The mod in the original version work perfectly (https://github.com/pokmon987/TheHybridProject)
5
Translations / Re: How I can traslate a mod ?
« Last post by JimChrModer on February 16, 2019, 08:00:34 AM »
Well,you should tell what error you have...

Maybe this mod has some old version codes which are not supported now...
6
Support / Game doesn't load
« Last post by SimpilyFrancis on February 15, 2019, 10:25:03 PM »
As title says, my game simply doesn't want to load up. I use a Shadow Blade Cloud PC, I've tried uninstalling installing several times and nothing changes. I've even left it on over 2 hours and game still doesn't load.
On the loading screen, all I see is:
Finished loading Player Preferences
Finished loading  languages
Finished loading save games

I've tried on another laptop which has a lot worse specs and can open the game no problem, I bought on Steam btw
7
Translations / How I can traslate a mod ?
« Last post by Superkooka ! on February 11, 2019, 11:16:22 AM »
That's it, I tried to translate a mod for Software Inc. but every time I finish translating my file and launch my game I have an error.
Orginal :
Code: [Select]
<SoftwareType>
<Name>SSD</Name>
<Description>A new kind of storage!</Description>
<Random>0.1</Random>
<Popularity>0.8</Popularity>
<Retention>0.84</Retention>
<Iterative>0.65</Iterative>
<Unlock>2005</Unlock>
<OSSpecific>FALSE</OSSpecific>
<OneClient>FALSE</OneClient>
<InHouse>TRUE</InHouse>
<Category>Storage</Category>
<NameGenerator>SSD_NameGen</NameGenerator>
<Features>
<Feature Forced="TRUE">
<Name>25GB SSD</Name>
<Category>System</Category>
<Description>A LOT FASTER THAN HDD</Description>
<DevTime>6</DevTime>
<Unlock>2005</Unlock>
<Innovation>7</Innovation>
<Usability>5</Usability>
<Stability>5</Stability>
<CodeArt>3</CodeArt>
</Feature>
<Feature From="25GB SSD">
<Name>100GB SSD</Name>
<Category>System</Category>
<Description>The speeeeeed</Description>
<DevTime>7</DevTime>
<Unlock>2008</Unlock>
<Innovation>7</Innovation>
<Usability>5</Usability>
<Stability>5</Stability>
<CodeArt>3</CodeArt>
</Feature>
<Feature From="100GB SSD">
<Name>258GB SSD</Name>
<Category>System</Category>
<Description>It takes milliseconds to load</Description>
<DevTime>9</DevTime>
<Unlock>2010</Unlock>
<Innovation>7</Innovation>
<Usability>5</Usability>
<Stability>5</Stability>
<CodeArt>3</CodeArt>
</Feature>
</Features>
</SoftwareType>

French version :
Code: [Select]
<SoftwareType>
<Name>SSD</Name>
<Description>Un nouveau type de stockage ultra-rapide</Description>
<Random>0.1</Random>
<Popularity>0.8</Popularity>
<Retention>0.84</Retention>
<Iterative>0.65</Iterative>
<Unlock>2005</Unlock>
<OSSpecific>FALSE</OSSpecific>
<OneClient>FALSE</OneClient>
<InHouse>TRUE</InHouse>
<Category>Storage</Category>
<NameGenerator>SSD_NameGen</NameGenerator>
<Features>
<Feature Forced="TRUE">
<Name>25GB SSD</Name>
<Category>System</Category>
<Description>BEAUCOUP PLUS RAPIDE QU'UN HDD !</Description>
<DevTime>6</DevTime>
<Unlock>2005</Unlock>
<Innovation>7</Innovation>
<Usability>5</Usability>
<Stability>5</Stability>
<CodeArt>3</CodeArt>
</Feature>
<Feature From="25GB SSD">
<Name>100GB SSD</Name>
<Category>System</Category>
<Description>La vitesssssssssse</Description>
<DevTime>7</DevTime>
<Unlock>2008</Unlock>
<Innovation>7</Innovation>
<Usability>5</Usability>
<Stability>5</Stability>
<CodeArt>3</CodeArt>
</Feature>
<Feature From="100GB SSD">
<Name>258GB SSD</Name>
<Category>System</Category>
<Description>Ca prend quelque miliseconde à charger</Description>
<DevTime>9</DevTime>
<Unlock>2010</Unlock>
<Innovation>7</Innovation>
<Usability>5</Usability>
<Stability>5</Stability>
<CodeArt>3</CodeArt>
</Feature>
</Features>
</SoftwareType>
8
New releases / Patch notes updated
« Last post by PatchNoteBot on February 11, 2019, 09:00:18 AM »
Patch notes have been updated.
9
New releases / Patch notes updated
« Last post by PatchNoteBot on February 10, 2019, 02:00:19 PM »
Patch notes have been updated.
10
Support / software mods don't work
« Last post by mordocpro on February 07, 2019, 09:11:01 PM »
I install software mods but don't work help
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