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Messages - JimRaynor56

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31
New releases / Alpha 8.10.26 out on testing branch
« on: May 15, 2016, 01:19:05 AM »
Due to a bug in Unity, the game currently crashes on a select few computers running Windows 8 and Windows 10 and I therefore can't release Alpha 8.10 officially. There is currently no clear indication of when this bug will be fixed, but if you've been holding off on the testing version for stability reasons, you might as well switch, as you most likely aren't affected. Note that this patch changes balancing a bit, so I might need to iron it out in a hotfix.

You can switch to the testing version by right clicking the game in your Steam library, clicking properties, BETAS tab and selecting "testing" from the dropdown, no password needed.

Changes
  • Reduce random factor effect and decrease average sales
  • Lowered effectiveness threshold from 300% to 200% for funny keyboard animation

Fixes
  • Made price gouge prevention more robust
  • Employees are not physically touching keyboard after placing a PC addon
  • Various bug fixes


32
New releases / Alpha 8.10.18 out on testing branch
« on: May 09, 2016, 10:19:06 PM »
I'll stop adding new stuff now and focus on bug fixing so I can release 8.10 officially.

All changes from Alpha 8.10.16 to 8.10.18:

Changes
  • Overhauled office ambience SFX based on noisiness
  • Added phone SFX
  • RELOAD_MOD command to reload a mod at runtime (doesn't change currently running game)
  • TOGGLE_CEILING to toggle generation of ceiling meshes (bad performance and doesn't work with stairs)
  • Added CompanyType compatibility check when toggling mods

Fixes
  • Being able to merge indoor and outdoor areas
  • Cooks don't put food on serving trays in team rooms
  • Cleaners should clean outdoor areas
  • Missing cost tooltip on cooks
  • Increased navmesh generation resolution
  • Fixed employee noise calculation
  • Fixed phones and drawing tablets never turning on
  • Dim lights in daylight
  • Rooms that circle in on themselves will make degenerate floor support polygons that self intersect
  • New room wall optimization approach
  • Various fixes
  • Audio listener should follow camera in 1st person mode
  • Fixed loading game with modded furniture causing "ghost" furniture
  • Fixed cleaning staff trying to clean outdoor areas
  • Employees should no longer get stuck, ever
  • Various fixes


33
New releases / Alpha 8.10.13 out on testing branch
« on: May 04, 2016, 04:19:06 PM »


Changes

Fixes
  • Fixed error logging
  • Various fixes


34
New releases / Alpha 8.10.12 out on testing branch
« on: May 01, 2016, 07:19:05 PM »

Alpha 8.10 should be out officially any day now...

Changelog for Alpha 8.10.8 - 8.10.12
Changes
  • Replaced cheat menu with debugging console, which has exception info(-debugconsole to enable and press 9 to show in-game)
  • RGB hex field in color dialog

Fixes
  • Gates sometimes not created when placing blueprints
  • Ground mesh not updating when deleting basement rooms with stairs
  • Build mode search bar and design document pricing stopped working because Unity deleted all inputfield events after update
  • Attempt at fixing broken while loop error in room optimization algorithm
  • Random navmesh fixes, trading in algorithm speed/building lag for stability

Optimizations
  • Optimized away an animation layer to improve performance with a lot of employees present
  • Added null mesh to cull animation for non visible animators
  • Disable animators for employees who are home


35
New releases / Alpha 8.10.7 out on testing branch
« on: April 29, 2016, 06:19:06 PM »

Changes

Fixes
  • Employees will leave watercooler for meetings
  • Cooks should only use assigned rooms
  • Fixed being able to split room to make it float in the air
  • Random fixes


36
New releases / Alpha 8.10.2 out on testing branch
« on: April 25, 2016, 11:19:07 PM »
Fixes
  • Blueprints and cloning stopped working due to Unity breaking mesh reference for no reason
  • IT breaking when computer gets deleted and employee breaking when toilet or coffee machine gets deleted
  • Serving trays breaking on load if they have food
  • Employees eating at round tables would break game
  • Food visible on other floors
  • Meetings can be held in canteens
  • HR window not saving recruitment numbers and budget
  • Interior walls clipping at above 180 degrees
  • Faces not rendering on DX9


37
New releases / Alpha 8.10 out on testing branch
« on: April 25, 2016, 12:19:18 PM »

This version might be in testing for awhile as there are many new systems to debug.
All employees in previous saves will have randomized styles to fit the new character model and all fridges will be replaced with vending machines.

Known issues:
Faces turn black on DirectX 9
New version of Unity has increased game size for debugging purposes and they don't plan on changing it. Biggest impact on OSX.

Changes
  • Added canteen and cooks
  • Character model replaced and customization system reworked
  • Added unofficial support for .NET mods
  • Update to Unity 5.3.4, should fix NVidia Optimus issues
  • Ability to change gamma
  • Censoring on toilet
  • Improved employee status info in UI with progress bars
  • OS devtime should not have effect on porting
  • Only employees talking should increase noise significantly and cubicles should control how much noise an employee makes
  • Add hint about how more employees do not make development faster
  • Different types of tasks should have different stress factors
  • Companies with less than 4 employees shouldn't have to fulfill social needs
  • Independent employees should be more independent, as their social needs only relate to their working hours
  • Made it so interaction points can have a minimum requirement, warning appears if less than the minimum is unreachable

Fixes
  • Fixed central heating and AC calculation
  • Fixed leaders not being social with employees at computers they own
  • Fixed leaders yoyo-ing between socializing with employees and working for no reason
  • Fixed bug in how AI companies calculate feature dependencies
  • Fixed game freezing when there are errors in room edge definitions
  • Handled case where room edge definition had the same start and ending edge
  • Fixed game lagging if cleaning staff can't get to a dirty room
  • Fixed degenerate triangles in navmesh causing buggy paths
  • Fixed path weighting issues
  • Work tasks sometimes stop updating
  • Extend inner walls to outerwall to avoid window see-through
  • Unavailable furniture should be ignored for room cloning and handled in blueprint info screen

Optimizations
  • Improved performance when wiring server clusters by preserving the largest cluster
  • Furniture is now combined per floor instead of per room to reduce draw calls


38
General Discussion / Re: Discord
« on: April 10, 2016, 09:15:51 PM »
I've made a discord server for people to chill, content creators to talk and send files, and devs to talk and/or get bug reports and ideas!

What is discord? https://discordapp.com
If you're a content creator (Mods, videos or streams) msg me once you're in the server
The server code is 0wFYUm1gp5HE3OOR come join me!
Have fun!!  ;D

Linkified: discord.gg/0wFYUm1gp5HE3OOR

39
Suggestions and ideas / Re: Discord
« on: April 10, 2016, 09:13:51 PM »
I've made a discord server for people to chill, content creators to talk and send files, and devs to talk and/or get bug reports and ideas!

What is discord? https://discordapp.com
If you're a content creator (Mods, videos or streams) msg me once you're in the server
The server code is 0wFYUm1gp5HE3OOR come join me!
Have fun!!  ;D

Linkified: discord.gg/0wFYUm1gp5HE3OOR

40
New releases / Alpha 8.9.2 out on testing branch
« on: April 08, 2016, 03:19:08 AM »
Changes
  • Added stress buffer zone so it doesn't fluctuate wildly at 0%
  • Lowered stress effects of many tasks at once
  • Laziness now affects bug count
  • Leaders will visit employees at desks to improve social need for them both when they are low
  • Stocks should not be purchasable with loaned money
  • Employees now make noise when socializing around watercooler
  • Reduced bandwidth number in design document as it was misleading in most cases

Fixes
  • Fixed hired maintenance spawning instantly
  • Fixed some navmesh errors
  • Fixed unreachable furniture message jumping to staff instead of furniture
  • Fixed exceptions in other threads not getting logged


41
New releases / Alpha 8.9.1 out on testing branch
« on: April 06, 2016, 07:19:08 PM »

All mods with personalities will break in this update. Aptitude, leadership and diligence tags need to be replaced, more details here: http://softwareinc.coredumping.com/wiki/index.php?title=Modding#Personalities_and_incompatibilities
I suggest either waiting until these changes are released publicly or having all 6 tags defined for compatibility with both alpha 8.8 and alpha 8.9.

I'll make a thread for feedback, as the new employee needs, need to be balanced.

Note that this version might not be released publicly and the changes will instead be released as part of Alpha 8.10.

Changes
  • Cubicle walls with noise reduction calculation
  • Upped noisiness of furniture and severity of noise pollution
  • Employee social needs
  • Employee stress
  • Leadership is now "Independent - Social", independent employees has a lower need for socializing, but social employees are good leaders
  • Diligence is now "Lazy - Stressed", lazy employees try to skip work but stressed employees get easily stressed
  • Aptitude is now "Hard worker - easy learner", hard workers work up to 110% faster, but easy leaners learn new skills quicklier
  • Added new visualization for personality traits
  • Employee energy, hunger, bladder, social and stress shown when selected
  • Added watercooler for socializing(No animations yet)
  • Replace default name generators in mods by writing [REPLACE] in the name generator file

Fixes
  • Fixed mods without personalities not being uploaded to the Steam Workshop
  • Fix team selection for deals

42
New releases / Alpha 8.8 out for everyone
« on: March 31, 2016, 12:19:07 AM »
Summary:

Changes
  • Improved room cloning collision checking and visual representation
  • Added some information to blueprint window
  • Added 64-bit version for Windows
  • Added stairs
  • Added ability to create tutorial translations
  • Added cloning with basement
  • Add "Thumbnail.png" to root mod folder for Steam Workshop thumbnails

Fixes
  • Wall segments not offset correctly in blueprint thumbnail
  • Fixed IT getting stuck repairing something if nothing else needs repairing
  • Fixed hired staff first day arrival time
  • Fixed subtracting full price when cloning rooms or placing blueprints, even if something was not built
  • Handle when a room is created, which has zero size, causing an avalanche of bugs, such as cleaners not cleaning. Still need to figure out how these rooms appear in the first place
  • Windows and doors sometimes not getting copied when cloning or creating blueprints of partial buildings

Optimizations
  • Batch building meshes by caching materials
  • Batch car meshes by caching materials and lowering color variation

43
New releases / Alpha 8.8.1 out on testing branch
« on: March 28, 2016, 03:19:06 PM »


This update will be released officially in the next two days if nothing goes wrong.

Changes
  • Improved room cloning collision checking and visual representation
  • Added some information to blueprint window
  • Added 64-bit version for Windows
  • Added stairs. Not available for basement yet, will come later

Fixes
  • Wall segments not offset correctly in blueprint thumbnail
  • Fixed IT getting stuck repairing something if nothing else needs repairing
  • Fixed hired staff first day arrival time
  • Fixed subtracting full price when cloning rooms or placing blueprints, even if something was not built
  • Handle when a room is created, which has zero size, causing an avalanche of bugs, such as cleaners not cleaning. Still need to figure out how these rooms appear in the first place

Optimizations
  • Batch building meshes by caching materials
  • Batch car meshes by caching materials and lowering color variation

44
New releases / Alpha 8.7.1 out on testing branch
« on: March 23, 2016, 01:19:06 AM »

I've added a building blueprint system, which allows you to select a building and save to a file, which you can then build again, exactly like cloning rooms. You can also upload your blueprints to the Steam Workshop.

I'll be releasing this publicly tomorrow if nothing goes wrong.

Also fixed some bugs.


45
New releases / Alpha 8 Officially out!
« on: March 21, 2016, 01:19:06 PM »

Major changes include:
  • You can now research specific features and patent them for extra income
  • New software and features to select from
  • Feature and dependency selection has been completely revamped
  • You can build outdoor areas
  • You can copy entire furniture arrangements at a time
  • You can hover over furniture in build mode to get detailed information
  • You can port software to other operating systems after release
  • Steam Workshop support for mods and localization, with more to come in the future

Changes since last update:
Changes
  • Added Steam Workshop support for mods and localizations
  • Spread out cleaners more

Fixes
  • Furniture black on DirectX9
  • Furniture doesn't update visibility after moving it to another floor

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