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Messages - amensch

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1
Support / Re: Software development always "Horrible"
« on: May 29, 2016, 01:14:05 PM »
Hmm,

is the green bar filled when you proceed with the next development phase?

2
Modding / Re: How to upload your mod to steam workshop
« on: May 20, 2016, 03:27:26 PM »
When I try to upload furniture (I dont know if it applies for mods as well) it says "invalid update status". It creates the workshop page but with a download size of 0.000mb. The furniture itself however does not give me any errors.


Hmm, I had the same problem with my mod, but it was fixed with a new update.
I actually have no Idea what could cause it, maybe ask the developer for help ;)

3
Suggestions and ideas / Re: Adding to the creation of mod
« on: May 05, 2016, 01:15:58 PM »
Yeah, that would actually be really useful.

4
Support / Re: Designers going in reverse
« on: April 28, 2016, 08:16:51 PM »
The problem is the completion bars have not gone to the very end. There's still space showing like they need to finish. That's why I never promoted the app. I've never had that happen before.


You may just have not seen the 100% point and so are thinking that it is going upwards only very slowly.
Still, if you just let them make the software at 1x Time acceleration than you are able to promote it at 100%. Just need some patience.

5
Suggestions and ideas / Re: MUSIC!
« on: April 26, 2016, 06:26:16 PM »
Well, as long as there is no music implemented you can still just open a browser and go on YouTube and listen to something (maybe this? https://www.youtube.com/watch?v=Lmb2Xc-3rXg ) or you could download YouUtbe videos as a mp3 and than listen to it with a mp3 player of your choice.

6
Support / Re: Entire computer crashes
« on: April 23, 2016, 08:08:16 PM »
It'd help if you would post your pc's specs and if there was any background task going on. Also try again the same and say if it happened again.

7
Suggestions and ideas / Re: Shops, Hardware Labs & More...
« on: April 20, 2016, 08:39:52 PM »
Just to say... building rooms inside rooms makes very little sense from a structural perspective.


Maybe, you know, like these little non-actual-room inside a big room. Like there was in older offices. Like this game, ... idk





8
Suggestions and ideas / Re: Shops, Hardware Labs & More...
« on: April 18, 2016, 08:42:27 PM »
-Hardware was already talked about many times before, and from what I know it either isn't planned or not a priority. But don't quote me on that, I'm not sure :)
-The same as before
-Nice idea, but expandable, like you could say: Our company is offering offshore hosting, only [insert your price] per [insert your amount] Gbits/sec. The list of features that could be inlcuded with this   is rather huge
-I don't know this one, I'm not sure, but I think it's quite hard to implement that.
-Yeah, like that one too


If you want, you can actually make your own Icons by just making a picture in, for example, photoshop that has the size of the power of 2 (I don't know english math :/ Is this right? At least I meant something like 2, 4, 16, 32, 64,...) the maximum size of an icon is, I think, 256x256 Pixel. I think you need a plugin for photoshop if you're using it.

9
Suggestions and ideas / Re: Editable RNG Names
« on: April 08, 2016, 01:53:45 PM »
There are already text files in the "Mod" Directory of the game. There is a lastnames.txt, femalenames.txt and malenames.txt

10
General Discussion / Re: Let's Player Tycoon is on steam greenlight!!!
« on: April 08, 2016, 01:51:56 PM »
Looks really nice ;)


Can a moderator just move it to the Off topic section? it is kinda misplaced right now

11
Support / Re: Steam Workshop Upload Problem
« on: March 31, 2016, 09:29:53 PM »
Yep, worked for me too!
Great work  ;D

12
Modding / Re: How to upload your mod to steam workshop
« on: March 31, 2016, 09:14:27 PM »
Could it be due to being on the test branch?

Sadly no, tried both on and off the [testing] branch.  There's a thread about it in Support.


Check this post : http://softwareinc.coredumping.com/forum/index.php?topic=1170.15
worked for me :)

13
Support / Re: Steam Workshop Upload Problem
« on: March 31, 2016, 07:31:47 PM »
I left the upload running for only 2-3 Minutes, but maybe it'll help you :
Code: [Select]



Initialize engine version: 5.2.3f1 (f3d16a1fa2dd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
    Vendor:   NVIDIA
    VRAM:     1989 MB
Begin MonoManager ReloadAssembly
Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\UnityEngine.dll (this message is harmless)
Loading P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\DOTween.dll (this message is harmless)
Loading P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\DOTween43.dll (this message is harmless)
Loading P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\DOTween46.dll (this message is harmless)
Loading P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\DOTween50.dll (this message is harmless)
Loading P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\SSAA.dll (this message is harmless)
Loading P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\SSAA.dll into Unity Child Domain
Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.123 seconds
<RI> Initializing input.


<RI> Input initialized.


desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.


Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Transparent/InvisibleShadowCaster' - Setting to default shader.
WARNING: Shader Unsupported: 'Unlit/NullShader' - Pass '' has no vertex shader
Loading Random Name Generators
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Loading Sentence Generators
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Loading Software Types
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Loading Company Types
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Loading Companies
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Loading Events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Loading Scenarios
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Data load time: 0.07881284
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Software list validity check: 0.008093536
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Software Inc. Alpha Steam 8.8.4, WindowsPlayerx64
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Setting up 2 worker threads for Enlighten.
  Thread -> id: 1a7c -> priority: 1
  Thread -> id: 3448 -> priority: 1
Platform assembly: P:\SteamLibrary\steamapps\common\Software Inc\Software Inc_Data\Managed\Mono.Security.dll (this message is harmless)
Starting Steam workshop item upload for item: 656725410
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Setting content folder: P:\SteamLibrary\steamapps\common\Software Inc\Mods\amenschSoftwareModv0.05
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


NullReferenceException: Object reference not set to an instance of an object
  at ModPackage.ExtraTags () [0x00000] in <filename unknown>:0


  at SteamWorkshop.UploadContent () [0x00000] in <filename unknown>:0


  at SteamWorkshop.UploadMod (IWorkshopItem mod) [0x00000] in <filename unknown>:0


  at GUIListView.<ColumnActions>m__829 (System.Object x) [0x00000] in <filename unknown>:0


  at GUIColumn.OnClickAction (Int32 i) [0x00000] in <filename unknown>:0


  at GUIColumn+<UpdateElements>c__AnonStorey165.<>m__6F1 () [0x00000] in <filename unknown>:0


  at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0


  at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0


  at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0


  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0


  at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0


  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0


  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0


  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename:  Line: -1)

14
Translations / Re: [Translation] German/Deutsch - Alpha 8
« on: March 31, 2016, 07:22:46 PM »
Kann es sein, dass dieses Forum probleme mit umlauten hat ? ^^

15
General Discussion / Re: Software Inc mod site
« on: March 31, 2016, 07:20:43 PM »
I think it's a great Idea.
But there's a question for you: how will the downloads work?
I don't know how will you that, maybe use the standard download links (GitHub, Mediafire,...) or you wanting to do something else?


Still great Idea :)


Maybe do a poll?

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