Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Valcav

Pages: [1]
1
Tools / Re: Modding Program [v 0.01] By amensch
« on: August 05, 2015, 03:47:39 PM »
Hey!
Nice program! I am making a program like this too! But with many other features!
It will be possibly open source, and PS: What programming language did you use for this program? I might can help you :)
Awesome idea. Would you mind if I ask what programming language are you using for this program and what are you using to make the graphical interface?


I'm using Visual Studio Community 2015 for both, programing and making the GUI. The programing language I use is C# (or CSharp ;)

2
I have a mixture of things:

- I have teams specialized in 1 type (Design, Programming, Marketing, Artist, ...)
- I have also certain teams with mixed types.
- A core team. (Starts new projects automatically, and automatically assigns the project to teams at certain stages)
All leaders in the teams are trained to "Start projects them-self" and "to hire, fire, people etc when needed")

3
An idea:

Maybe creating a little tool (for mod makers) that they can use to "validate" there mod against the latest game version (or game version they could select in that tool)?

For example: they can select there mod map, and then it will scan the files and see if it is compatible with the latest version of the game...
and when something is wrong, to show (which file, at which line in the file) what is wrong and maybe trying to give a solution for it.
So that things like in the following picture won't happen any-more or less.

4
Modding / Re: Modding How-To
« on: July 25, 2015, 07:57:48 PM »
An idea:

Maybe creating a little tool (for mod makers) that they can use to "validate" there mod against the latest game version (or game version they could select in that tool)?

For example: they can select there mod map, and then it will scan the files and see if it is compatible with the latest version of the game...
and when something is wrong, to show (which file, at which line in the file) what is wrong and maybe trying to give a solution for it.
So that things like in the following picture won't happen anymore or less.

5
Releases / Re: [MOD] Mo' Stuff Mod - Alpha 5.2
« on: July 25, 2015, 07:37:01 PM »
Not a biggy:
in the "Website.xml"
"<Name>HTML</Name>
         <Description>The base of your websWite, no color or style</Description>"

6
Work in progress / Re: Mod - More Software
« on: July 25, 2015, 07:17:43 PM »
Is this compatible with the current build?
I've just started the game,
and no errors at the start screen,
started a new game and it appeared to be in it.

Hopefully the developers make an option so that you can de-/activate mods in already existing games/saves.

7
Work in progress / Re: Gingy's RazzleDazzle Mod
« on: July 21, 2015, 10:43:34 PM »
I've tested even with only one mod at the time, same results (but then with only 1 of the 3 errors of-course ;) )
Version of the game: Alpha Steam 5.2 WindowsPlayer


8
I've tested even with only one mod at the time, same results (but then with only 1 of the 3 errors of-course ;) )
Version of the game: Alpha Steam 5.2 WindowsPlayer


9
I've tested even with only one mod at the time, same results (but then with only 1 of the 3 errors of-course ;) )
Version of the game: Alpha Steam 5.2 WindowsPlayer


10
Modding / Re: [Collection] Mods, Translation and Tools
« on: July 21, 2015, 07:35:53 PM »
I've tested even with only one mod at the time, same results (but then with only 1 of the 3 errors of-course ;) )
Version of the game: Alpha Steam 5.2 WindowsPlayer


11
Tools / Re: Modding Program [v 0.01] By amensch
« on: July 21, 2015, 07:22:05 PM »
count me in.

12
Suggestions and ideas / About the: Infos/warnings on left top corner.
« on: July 21, 2015, 06:58:55 PM »
Sometimes on the left top corner there appears certain infos/warnings.

"An employee is hungry and is having trouble working"
(something like: ) "electronics are being affected by the heat?"

It would be nice to be able to see/go to/where it happens etc.

13
Suggestions and ideas / Re: unhappy employer
« on: July 21, 2015, 06:31:36 PM »
yes,
and also when it says he is freezing, to know where (which room) he is working in. So that adjustments can be made quickly.

Pages: [1]