Software Inc.
Tycoon/Management/Simulation
Construct and design buildings for optimal working conditions. Hire people to design and release software, and build assembly lines to manufacture hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. is currently in early access for Windows, Linux and Mac.
Trailer

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

- Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
- Hire employees to design, develop, support, update, research and market software and hardware in teams
- Build roads, paths, bike racks and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
- Customize your own founder or split the company between a team of founders
- Design and manufacture your own software and hardware products and franchises
- Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
- Set up your own servers for products, source control and running your own online store
- Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
- Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting
Get the DRM-free version of Software Inc.
Software Inc. is currently in Early Access, meaning it is still under development. Core features are subject to change and the game might be unstable in areas.
- Immediate access to the current version
- All future updates
- The final release
- Windows, Mac and Linux builds
- No ads and no In-app purchases, ever
- A Steam key
- Cloud saves
- Online multiplayer (This version is LAN only, and needs manual port forwarding for playing outside the local network)
- Modding through the Steam Workshop
What does DRM-free mean?
DRM(Digital Rights Management)-free means the game does not include any anti-piracy measures, such as requiring an online connection or a key to unlock. You just download the game files and they are yours to keep forever.
Get Software Inc. on Steam
News
Beta 1.8.36 out on unstable branch
2026-04-08
Click here to see how to join the Unstable branch.
Remember to back up your important saves and leave plenty of feedback for the new features!
Patch notes for Beta 1.8.36
Changes
Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic
Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints)
Employees and cooks now generate food spills to encourage office/canteen separation
Pallets now auto-connect to conveyor belts, pickup and drop-off points will be refunded on load
Some furniture can now be auto-placed by holding J (default binding) during placement
Improved key binding UX because people still don't know you can rebind keys and use , and . to rotate furniture?!
Overhauled pathfinding data structure for performance + better determination of outdoor walking speed
You can now build in front of elevators due to pathfinding overhaul
Added support for modding doors and windows due to pathfinding overhaul
"Old sole" trait is out, but "Immaculate" and "Claustrophobic" is in + new "Paranoid" personality trait
Added support for networking and html-like UI creation for code mods
Add-ons are now filtered based on whether their parent product is archived
Added confirmation when cancelling active support deals (they can be cancelled without repurcussion if work hasn't begun)
Tables with stuff on it can now be eaten at, assuming the stuff on it can be free placed (e.g. not big objects like computers and servers)
Increased how far elevators can be off center and still be connected to 8cm (Does not fix existing saves)
Employees will now prioritize tasks based on whether they are a secondary task and/or secondary role individually instead of as a whole
Improved flickering light from lamps that are about to break and added sound effects + option to disable
Added notification when another company uses player's framework
Made clocks colorable
Fixes
Old saves will now be cleaned of duplicated doors, which could heavily impact performance
Fixed cleaners being a lot slower while fast forwarding
Fixed prints shipped with helicopter not being registered in the stat window
Dirt is no longer removed when inaccessible, however cleaners have gained telekinetic abilities
Renamed "Hypochondriac" trait to "Patient zero", to make the negative synergy with "Just the flu" clearer
Fixed trees flickering at 8 days per month with > 200 fps
Fixed room curve tool taking walls on other floors into account when calculating nearness
Fixed some areas becoming unpathable in Windows builds making furniture unavailable despite not being obstructed
Fixed bug in multiplayer when releasing new version of digital distribution platform
Fixed task priorities not being loaded in correctly when loading a save game, making it so teams with max task limits would work on the wrong task, until task order was changed
Fixed cooks not playing opening fridge animation correctly
Patch notes for Beta 1.8.37
Changes
Added conveyor speed info to build menu
Fixes
Fixed multiplayer breaking after first day
Fixed some modded furniture breaking game during placement
Patch notes for Beta 1.8.34
2026-02-24
This update comes with some changes to code modding, please refer to the new Getting Started section of the code modding wiki. If your mod uses UnityEngine.PlayerPrefs, please migrate to ModBehaviour.SaveSetting and ModBehaviour.LoadSetting.
This update also adds the ability to place hardware designs in your office, which was meant to be added almost 4 years ago, but I finally got around to it.
Patch notes for Beta 1.8.34
Changes
You can now place hardware designs you've developed, in your offices (from the product detail window actions)
Added reception room limit which only allows receptionists and guests to occupy, while everyone else may pass through
Changed unit sales statistic colors for subscription based software to make the distinction clearer
Research window now shows current research status
Doubled security camera's FOV to minimize burglars managing to sneak by
You can now double click a tech level in the research window to see who's researched it
Fixes
Fixed security cameras not working against burglars, if the police had already been called before they were caught
Fixed expenses pie chart being affected by bar charts in product detail window
Fixed cases of employees getting invalid positions causing them to get stuck and the game to break when trying to view them
Rooms that are less than 4m2 with elevator shafts will no longer give accessibility errors
Fixed some cases of employees taking unnecessary detours
Fixed paths in grass not showing up anymore
Modding
Patched a security vulnerability in code mods (Note that mods using UnityEngine.PlayerPrefs will no longer load)
The furniture editor can now create LODs automatically, to improve performance for complex models
ModBehaviours now have virtual Serialize and Deserialize methods, to aid in saving a mod's data to a save file
Improved the functionality of SaveSetting and LoadSetting to save data globally in ModBehaviours
Added EXECUTE function to console that allows you to execute arbitrary SIPL code to help with debugging mods
Added a scene inspector(SHOW_INSPECTOR) to aid with mod development
Patch notes for Beta 1.8.35
Fixes
Fixed opening research window and looking at tech before 1980 with mods could break the game
Fixed missing translation for "accept work" in contract window
FIxed task deal icon sometimes overlapping buttons
Patch notes for Beta 1.8.33
2026-01-16
Localizor is shutting down, and I've decided to roll out my own website for translations. You can now help translate the game at translate.coredumping.com. The plan moving forward is to keep all languages up to date using machine translations, if they are at least 90% translated already, but human translations will always supersede machine translations.
Changes
Translations have moved from Localizor to Translate.Coredumping.com
Translations downloaded from Translate.Coredumping.com will optionally auto-update when new keys are translated
Missing translations will now default to english unless disabled in language menu
Rebalanced effect of pension, life insurance and health insurance on employee mood
Added tooltip details about how pension, life insurance and health insurance impacts different age groups
Added ability to customize color blindness colors
Room groups are now always listed in alphabetical order
Added ability for HR to hire based on assigned roles instead of what employees were hired for
Improved y-axis scaling of review score chart, so it's clearer if there are more positive or negative reviews at a glance
Employees can now find a place to sit and eat in lounges (formerly only canteens and no limit rooms were allowed)
Awards were added to the global search panel
Fixes
Fixed asymmetric wall objects like doors not being flipped correctly when mirroring room over a single axis
Employees no longer complain before they've arrived at their desk, to avoid warning about toilets because they're looking for their desk while having to pee
Fixed being able to see employees outside on the floor above the active floor
Fixed products temporarily being able to get more users than are supported by their OS in the sales calcuation, which could make it look like you had more users than you actually have for subscription-based products
Fixed duplicating lead designer using subsidiaries exploit
Fixed discrepancy in recursion level of stocks when calculating company worth
Fixed blueprint Steam badge rendering over buttons







