Software Inc.
Tycoon/Management/SimulationTrailer
Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.
Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.
Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?
Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.
- Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
- Hire employees to design, develop, support, update, research and market software and hardware in teams
- Build roads, paths, bike racks and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
- Customize your own founder or split the company between a team of founders
- Design and manufacture your own software and hardware products and franchises
- Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
- Set up your own servers for products, source control and running your own online store
- Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
- Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting
Get the DRM-free version of Software Inc.
Software Inc. is currently in Early Access, meaning it is still under development. Core features are subject to change and the game might be unstable in areas.
- Immediate access to the current version
- All future updates
- The final release
- Windows, Mac and Linux builds
- No ads and no In-app purchases, ever
- A Steam key
- Cloud saves
- Online multiplayer (This version is LAN only, and needs manual port forwarding for playing outside the local network)
- Modding through the Steam Workshop
What does DRM-free mean?
DRM(Digital Rights Management)-free means the game does not include any anti-piracy measures, such as requiring an online connection or a key to unlock. You just download the game files and they are yours to keep forever.
Get Software Inc. on Steam
News
Patch notes for Beta 1.8.8
2024-10-09
Changes
Added ability for employees to mentor other employees, making them skill up faster
Adjusted publisher deadlines
Project management will no longer update tech of products that have a sequel out
New work and idle animations to indicate when employees are tired or working really fast
Improved look of ground and grass
Publishers, piercings and project management
2024-09-29
Full patch notes since last update
Project management
Replaced project management point system with a mistake system
You can now add previous products to a project management task to automate existing tasks
You can now let project manager handle ordering copies or setting print job maximum every day
The amount of projects that have active tasks for project management now increases stress for leader
Publishers
You can now pick between different publishing deals
Successful publishing deals now increases relationship with a publisher which makes them give better deals
Game now adds reputation from publisher in sales and marketing calculations, but publisher takes 75% of fans from product
Publishers now have a recoup target before lowering their royalty cut
Publisher funding is now increased if marketing or printing is disabled
You can now get a publisher after a product has released or publisher has closed down
Added detailed publisher info in product detail window
Character models
6 new torso clothing items
Overhauled beards
Added tons of piercing options
Employees' faces now age physically
Other changes
There's a new IT-support staff related furniture that can be unlocked by owning a subsidiary
Founders can now get stressed, but at 75% normal rate due to not taking food or bathroom breaks
Employees no longer wait their turn when they are queued for something if they are closer, thereby heavily increasing food and toilet throughput
Employees will now wait outside bathroom if it is occupied, instead of just not using the toilet at all
Added a minimum 6 month grace period before spawning a company in an under served market, to give the player some reaction time
You can now procure more gold, silver and copper at a time, and the size of the current gold object has been heavily reduced as a result
How many bugs an employee can fix is no longer based on the most skilled person on the same team, but the most skilled person in any team assigned to the task
Prints per month column in manufacturing window now accounts for contracts and deals being completed
Improved manufacturing stats
Burglar and police drone warnings are now more prominent and you can auto-follow the action
The contract window has been split into available and completed tabs for less visual clutter
You can now press enter to accept contracts
Added button to show all processes across all servers
Added progress bars to list columns for employees, teams, servers, digital distribution and assembly lines
The game now officially supports objects that can both be snapped to something or placed on the floor directly
You can now find locked furniture when searching for it specifically, to avoid confusion as to why some furniture is missing
The rent overlay can now toggle the player owned color to show only grouping, to reduce confusion about the rent room accessibility error
Somewhat reduced performance impact of having windows with lists open
Fixes
Bunch of fixes to the character models
Fixed bug that would incorrectly report on physical sales for subscription-based products and add-ons causing over-ordering by AI
Fixed furniture search algorithm not properly taking verticality into account, making employees sometimes choose furniture far away on other floors
Fixed bug where employees would sit sideways in their chair after having gone to an empty vending machine
Fixed solar panel and leather couch not working in any data overlay
Fix for elevators becoming stuck because they think somebody hasn't properly entered them yet
Made it so the BetterSoftwareDevelopment mod can't cancel digital distribution platform support
Fixed not being able to search for logos with special characters
Fixed Walk Instead trait not actually applying properly
Fixed long standing bug that made IT and maintenance repair tasks take zero seconds, they now take between 1 and 20 in-game minutes, depending on object complexity
Fixed original price of precious metals not loading properly
Patch notes for Beta 1.8.6
Changes
6 new torso clothing items
Overhauled beards
Added tons of piercing options
Employees' faces now age physically
You can now press enter to accept contracts
Added button to show all processes across all servers
Added progress bars to list columns for employees, teams, servers, digital distribution and assembly lines
Somewhat reduced performance impact of having windows with lists open
Fixes
Fixed publisher deadline length label being wrong when days per month > 1
Bunch of fixes to the character models
Beta 1.8.4 out on unstable branch
2024-09-11
Click here to see how to join the Unstable branch.
This update has a lot of big balancing changes that are likely to cause some issues. Feel free to use the in-game reporting tool to report any issues you have, particularly with project management, publishers, IT and maintenance balancing, and employee effectiveness.
Patch notes for Beta 1.8.5
Changes
The rent overlay can now toggle the player owned color to show only grouping, to reduce confusion about the rent room accessibility error
Fixes
Fixed error when skipping to next day with a project mangement task with no leader assigned
Fixed tasks sometimes not being properly removed from project management
Reduced founder stress by 25%, since they don't take food or toilet breaks to calm down
Fixed getting publishing deals requiring release before current date
Fixed being able to get publishing deals even if disabled in difficulty options
Fixed handling of add-on printing for project management
Fixed bug that would incorrectly report on physical sales for subscription-based products and add-ons causing over-ordering by AI
Patch notes for Beta 1.8.4
Project management
Replaced project management point system with a mistake system
You can now add previous products to a project management task to automate existing tasks
You can now let project manager handle ordering copies or setting print job maximum every day
The amount of projects that have active tasks for project management now increases stress for leader
Publishers
You can now pick between different publishing deals
Successful publishing deals now increases relationship with a publisher which makes them give better deals
Game now adds reputation from publisher in sales and marketing calculations, but publisher takes 75% of fans from product
Publishers now have a recoup target before lowering their royalty cut
Publisher funding is now increased if marketing or printing is disabled
You can now get a publisher after a product has released or publisher has closed down
Added detailed publisher info in product detail window
Other changes
There's a new IT-support staff related furniture that can be unlocked by owning a subsidiary
Founders can now get stressed
Employees no longer wait their turn when they are queued for something if they are closer, thereby heavily increasing food and toilet throughput
Employees will now wait outside bathroom if it is occupied, instead of just not using the toilet at all
Added a minimum 6 month grace period before spawning a company in an under served market, to give the player some reaction time
You can now procure more gold, silver and copper at a time, and the size of the current gold object has been heavily reduced as a result
How many bugs an employee can fix is no longer based on the most skilled person on the same team, but the most skilled person in any team assigned to the task
Prints per month column in manufacturing window now accounts for contracts and deals being completed
Improved manufacturing stats
Burglar and police drone warnings are now more prominent and you can auto-follow the action
The contract window has been split into available and completed tabs for less visual clutter
The game now officially supports objects that can both be snapped to something or placed on the floor directly
You can now find locked furniture when searching for it specifically, to avoid confusion as to why some furniture is missing
Fixes
Fixed furniture search algorithm not properly taking verticality into account, making employees sometimes choose furniture far away on other floors
Fixed bug where employees would sit sideways in their chair after having gone to an empty vending machine
Fixed solar panel and leather couch not working in any data overlay
Fix for elevators becoming stuck because they think somebody hasn't properly entered them yet
Made it so the BetterSoftwareDevelopment mod can't cancel digital distribution platform support
Fixed not being able to search for logos with special characters
Fixed Walk Instead trait not actually applying properly
Fixed long standing bug that made IT and maintenance repair tasks take zero seconds, they now take between 1 and 20 in-game minutes, depending on object complexity
Fixed original price of precious metals not loading properly