Software Inc.



Current Features

  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
  • Hire employees to design, develop, support, research and market software in teams
  • Build assembly lines to manufacture hardware
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
  • Mod what kind of software and hardware you can develop, add your own furniture, upload your building blueprints or add support for your language
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

Get the DRM-free version of Software Inc.

Software Inc. is currently in Early Access, meaning it is still under development. Core features are subject to change and the game might be unstable in areas. This purchase does not include a Steam key.

The purchase includes:
  • Immediate access to the current version
  • All future updates
  • The final release
  • Windows, Mac and Linux builds
  • No ads and no In-app purchases, ever

Note that the difference between the Steam release and the version you can buy on this site, is that the Steam version will require that Steam is running when you launch Software Inc. The version sold on this site will not have any Steam synchronization. Buying the game on Steam does not include the version sold on this site.

What does DRM-free mean?
DRM(Digital Rights Management)-free means the game does not include any anti-piracy measures, such as requiring an online connection or a key to unlock. You just download the game files and they are yours to keep forever.

Get Software Inc. on Steam


Beta 1 progress update


It's been exactly 3 months since I released the last patch. Since then, I've finished 50% of my planned tasks for Beta 1. However, since each task vary in complexity, I'm probably not 50% done yet. But let's get on with what I have done so far.

Hardware designs

I've added the ability to design how your hardware products will look and Lasse has been hard at work making it work and look great. This system will be fully moddable and hopefully it will add a bit of life to all the endless text-only lists of products and make them feel a bit more tangible.

Overhauled hiring and traits

Ignore the unintended Dexter reference.

Traits have moved from independent/social, fast learner/hard worker and lazy/stressed to individual traits that are determined by an employee's personality, sprinkled with some RNG. Additionally, there is no longer an infinite pool of employees lined up to be hired or deallocated, but it'll be much easier to filter through applicants as the hiring system is moving from pay-to-view to pay-to-filter.


Improved notifications


Notifications have been somewhat unhelpful up until now, mainly because it was hard to tell important from trivial messages, causing people to ignore them altogether, but also because issues would stick around even if they had already been fixed. This has changed in Beta 1 and I've added more complex interactions, making them super extra helpful.

Improved release process


I've overhauled the final review system, combined the post-release marketing and printing prompts, and merged it all into a single flashy release dialog, to make releasing new products a bit less anticlimactic.



You'll now be able to release DLC for your games, or joysticks for the most popular console on the block, to milk each product for all they're worth. With subscription-based software, releasing content for your products will also help bring back old customers, to gain those sweet extra monthly payments.


The update-update


Bugs are no longer magically transported to your customers devices as soon as you fix them, you'll now have to develop and release patches, which will also present an opportunity to upgrade tech levels, for even more subscription-based income goodness.

Save compatibility

I'm not sure I can guarantee save compatibility with Alpha 11 currently. I have not yet broken compatibility, but engine-related issues might force my hand later down the line. In any case, Alpha 11 should still be available, even after Beta 1 is out officially, so you can keep playing old saves, and a lot of the new mechanics in Beta 1 wouldn't be accessible from Alpha 11 saves anyway.

The rest

  • You can now get a detailed breakdown of expenses for products you have developed

  • HR can now auto-prioritize specializations based on active tasks

  • Assembly lines can now cross over pallets connections

  • Fixed a bug causing AI to buy OS licenses from player for porting, even if OS license was ridiculously expensive

  • Fixed it being almost impossible to get level 3 service employees when hiring

  • Tons of other fixes and improvements

I also have another super secret mechanic planned, which will involve a new class of employee. I will reveal more when I get there.

As for when you'll be able to play it: I'm still on track with my initial estimate of 3-9 months. With the progress I've made so far, that estimate is narrowed to 3-6 months from today, as long as there aren't any major roadblocks.

Thanks for sticking around! Hope you're as excited as I am :D

Patch notes for Alpha 11.7.62


This should be the last patch before work on Beta 1 starts.


  • Added ability to see what competitors are researching

  • AI will now prioritize researching tech that hasn't been researched in a while and isn't currently being researched by a lot of other companies

  • Added more errors when employees are assigned to furniture in rooms they are not allowed in

  • Feature tooltips are simplified in simple design document mode to avoid confusing new players


  • Fixed AI having higher chance of doing research with more days per month, making patents more difficult to obtain

  • Fixed rotation of corner carpets when flipping rooms

  • Game will now remove submarket values below 0 from mods, to avoid breaking game

Patch notes for Alpha 11.7.61



  • Added car model LOD to improve performance with many cars on screen at once

  • Updated main font, to make period and comma clearer, and monospace current time and money, to avoid jittering

  • Ability to refill refillable furniture from the bottom left info panel

  • Assembly line window now lists the effectiveness of printers and assemblers in each group


  • Fixed last column in finances window cutting off data if looking at a previous date in yearly or quaterly mode

  • Fixed outdoor navigation mesh not refreshing after undoing curving wall on ground floor, potentially causing issues navigating until something else changes

  • Fixed cases of furniture not being reachable even though it should be

  • Fixed bug that could cause burglars to break if they entered a room with an elevator and a security guard in close proximity

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