Software Inc.



Create your own headquarters

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Design your own products

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Manage your employees

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Simulate the market

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

Current features
  • Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
  • Hire employees to design, develop, support, update, research and market software and hardware in teams
  • Build roads, paths, bike racks and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
  • Customize your own founder or split the company between a team of founders
  • Design and manufacture your own software and hardware products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
  • Set up your own servers for products, source control and running your own online store
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting

Get the DRM-free version of Software Inc.

Software Inc. is currently in Early Access, meaning it is still under development. Core features are subject to change and the game might be unstable in areas.

The purchase includes:
  • Immediate access to the current version
  • All future updates
  • The final release
  • Windows, Mac and Linux builds
  • No ads and no In-app purchases, ever
The purchase does not include (Only available on Steam):
  • A Steam key
  • Cloud saves
  • Online multiplayer (This version is LAN only, and needs manual port forwarding for playing outside the local network)
  • Modding through the Steam Workshop

What does DRM-free mean?
DRM(Digital Rights Management)-free means the game does not include any anti-piracy measures, such as requiring an online connection or a key to unlock. You just download the game files and they are yours to keep forever.

Get Software Inc. on Steam


Patch notes for Beta 1.8.3



  • A bunch of character animations have been overhauled

  • Doubled access points for food dispensers to reduce queue time

  • You can now view add-ons developed by other companies from the company detail window

  • Best, then secondary HR role choice now includes skills that are within 25% of the main, instead of 50%

  • Tasks now show contract deadlines when collapsed

  • Employee name generation is now a bit more random

  • Added prompt when exiting new game menu

  • The main menu zoom into the monitor effect now only happens the first time you open the game

  • Added ability to jump back in tutorial

  • Game will no longer allow saving a building if you have to go through a rentable room to reach another rentable room

  • Applicant appeal is now lowered after being caught comitting tax fraud


  • Game now considers room rent status when checking accessibility to show player if a room is off limits causing other rooms to become off limits

  • Fixed handling of precious metals when burglars are caught with it

  • Fixed police sometimes forgetting to return stolen items after arresting burglar

  • Fixed not being able to replace snappable objects on upper floors

  • The conveyor belt simulation will now choose performance over precision, if assembly lines are so complex that the CPU can't keep up

  • Fixed deals not expiring for clients in multiplayer if host haven't been offered them

  • Fixed bug that could cause time to become unsynced in multiplayer if host was trying to skip more days at a time than clients

  • Fixed not being able to build road over cross sections when you own plots all around it

  • Fixed not having any contracts available and founders arriving immediately when starting new company in same save

  • Loans are now considered for the large growth newspaper article

Software Inc. goes 64-bit


With 64-bit numbers, you should see less errors when handling large sums of money. Compatibility with 32-bit systems won't change. Older saves will be converted automatically and will no longer work in older versions of Software Inc.

This update also introduces a way to centralize kitchens using conveyor belts!

Patch notes


  • Moved from 32-bit to 64-bit decimal numbers for most money and simulation calculations to improve precision and stability

  • Added food input and output for conveyor belts so kitchens can be centralized (Unlocked by completing the canteen task)

  • Expanded random name generation for more product categories and companies

  • Reduced the effect on colleagues when their friends retire amicably

  • Luxury food can now only be delivered by cooks

  • Employees now get a mood buff when eating cooked food

  • Added prompt when prematurely ending network deal or hiring employee that is less than 3 years from retirement

  • Furniture placed on an exterior wall can now be placed up against the edge of the wall

  • Food that is thrown out due to expiring has been added to the bills breakdown of the finance window as food waste

  • When trading lead designer owned IP, their actual cut is now listed in the prompt

  • Menu cats are now pettable


  • Fixed subscription income not scaling with days per month

  • Fixed incorrectly receiving platinum awards

  • Fixed house shader

  • Fixed PC addons being in the wrong location after moving and rotating table

  • Fixed Unity causing imperceptible incorrect implicit conversion from float to byte colors

  • Fixed old well maintained computers giving employees a big boost

  • Fixed bug where the same issue notification could pop up multiple times if it was raised and fixed multiple times in the same frame

  • Fixed staff arriving multiple times on the same day if they are set to leave when finished

  • Multiplayer stability fix for getting stuck at midnight

  • Fixed moods fading too quickly when employees are home

New content update out



Patch notes


  • New chairs

  • New lamps

  • New big plants

  • New desk

  • Overhauled cubicle wall

  • Overhauled doors

  • Bigger version of radiator and ventilation unit

  • New car model starting from 1990s

  • Expanded random name generation for some product categories


  • Overhauled how employees react to wage changes, making them continually unsatisfied with getting less than they want

  • Added option to force lights to be always on

  • Placing unfurnished blueprints now retains structural elements, such as elevators and stairs

  • Added ability to rebind key to disable grid in build mode

  • Toggling first person mode now auto enables ceiling mesh generation and regenerates all room meshes

  • Added new State column in employee overview window to show when an employee will arrive again

  • You now get a chat message from the game about kicking old players if someone can't join a full game with less than 4 players connected

  • Added ability to limit future jumps in random name generator by prefixing jumps with a '-'


  • Bug regarding building paths in multiplayer would add paths on top of paths every load causing huge performance issues (Paths will be reset in old multiplayer saves after this patch and players will only be able to see their own paths going forward)

  • Better handling of secondary tasks when max task limit is enabled

  • Fixed days per month setting not being retained when starting a new company in the same save

  • Fixed stock notification and archive settings for products not being loaded for clients in multiplayer

  • Fixed task limit being reset when renaming a team

  • Fixed ceilings not being generated properly when enabled since atrium update

  • Fixed old buildings being loaded in when cancelling company restart and starting new game

  • Changed how fire inspector checks for escape violations so rooms with missing stair connections are always marked correctly

  • Possible fix for LAN mode being nearly unplayable on some specific network configurations

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