Software Inc.

Tycoon/Management/Simulation

Trailer

Create your own headquarters

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Design your own products

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Manage your employees

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Simulate the market

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

Current features
  • Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
  • Hire employees to design, develop, support, update, research and market software and hardware in teams
  • Build roads, paths, bike racks and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
  • Customize your own founder or split the company between a team of founders
  • Design and manufacture your own software and hardware products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
  • Set up your own servers for products, source control and running your own online store
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting

Get the DRM-free version of Software Inc.

Software Inc. is currently in Early Access, meaning it is still under development. Core features are subject to change and the game might be unstable in areas.

The purchase includes:
  • Immediate access to the current version
  • All future updates
  • The final release
  • Windows, Mac and Linux builds
  • No ads and no In-app purchases, ever
The purchase does not include (Only available on Steam):
  • A Steam key
  • Cloud saves
  • Online multiplayer (This version is LAN only, and needs manual port forwarding for playing outside the local network)
  • Modding through the Steam Workshop

What does DRM-free mean?
DRM(Digital Rights Management)-free means the game does not include any anti-piracy measures, such as requiring an online connection or a key to unlock. You just download the game files and they are yours to keep forever.

Get Software Inc. on Steam

News


Patch notes for Beta 1.8.10

2024-11-25

Changes

  • Added event to product timeline when IP is traded


Fixes

  • Fixed printing deals not rewarding player immediatly when done

  • Fixed subsidiary takeover event in company timeline

  • Fixed floating headphones in mentoring situations

  • Fixed lead designer specializations hover menu sometimes showing previous selection's specializations

  • Workaround for a bug in the "Ultimate Difficulty" mod that inadvertently made the game very easy

Patch notes for Beta 1.8.8

2024-10-09

Changes

  • Added ability for employees to mentor other employees, making them skill up faster

  • Adjusted publisher deadlines

  • Project management will no longer update tech of products that have a sequel out

  • New work and idle animations to indicate when employees are tired or working really fast

  • Improved look of ground and grass


Publishers, piercings and project management

2024-09-29

Full patch notes since last update


Project management

  • Replaced project management point system with a mistake system

  • You can now add previous products to a project management task to automate existing tasks

  • You can now let project manager handle ordering copies or setting print job maximum every day

  • The amount of projects that have active tasks for project management now increases stress for leader


Publishers

  • You can now pick between different publishing deals

  • Successful publishing deals now increases relationship with a publisher which makes them give better deals

  • Game now adds reputation from publisher in sales and marketing calculations, but publisher takes 75% of fans from product

  • Publishers now have a recoup target before lowering their royalty cut

  • Publisher funding is now increased if marketing or printing is disabled

  • You can now get a publisher after a product has released or publisher has closed down

  • Added detailed publisher info in product detail window


Character models

  • 6 new torso clothing items

  • Overhauled beards

  • Added tons of piercing options

  • Employees' faces now age physically


Other changes

  • There's a new IT-support staff related furniture that can be unlocked by owning a subsidiary

  • Founders can now get stressed, but at 75% normal rate due to not taking food or bathroom breaks

  • Employees no longer wait their turn when they are queued for something if they are closer, thereby heavily increasing food and toilet throughput

  • Employees will now wait outside bathroom if it is occupied, instead of just not using the toilet at all

  • Added a minimum 6 month grace period before spawning a company in an under served market, to give the player some reaction time

  • You can now procure more gold, silver and copper at a time, and the size of the current gold object has been heavily reduced as a result

  • How many bugs an employee can fix is no longer based on the most skilled person on the same team, but the most skilled person in any team assigned to the task

  • Prints per month column in manufacturing window now accounts for contracts and deals being completed

  • Improved manufacturing stats

  • Burglar and police drone warnings are now more prominent and you can auto-follow the action

  • The contract window has been split into available and completed tabs for less visual clutter

  • You can now press enter to accept contracts

  • Added button to show all processes across all servers

  • Added progress bars to list columns for employees, teams, servers, digital distribution and assembly lines

  • The game now officially supports objects that can both be snapped to something or placed on the floor directly

  • You can now find locked furniture when searching for it specifically, to avoid confusion as to why some furniture is missing

  • The rent overlay can now toggle the player owned color to show only grouping, to reduce confusion about the rent room accessibility error

  • Somewhat reduced performance impact of having windows with lists open


Fixes

  • Bunch of fixes to the character models

  • Fixed bug that would incorrectly report on physical sales for subscription-based products and add-ons causing over-ordering by AI

  • Fixed furniture search algorithm not properly taking verticality into account, making employees sometimes choose furniture far away on other floors

  • Fixed bug where employees would sit sideways in their chair after having gone to an empty vending machine

  • Fixed solar panel and leather couch not working in any data overlay

  • Fix for elevators becoming stuck because they think somebody hasn't properly entered them yet

  • Made it so the BetterSoftwareDevelopment mod can't cancel digital distribution platform support

  • Fixed not being able to search for logos with special characters

  • Fixed Walk Instead trait not actually applying properly

  • Fixed long standing bug that made IT and maintenance repair tasks take zero seconds, they now take between 1 and 20 in-game minutes, depending on object complexity

  • Fixed original price of precious metals not loading properly

Patch notes for Beta 1.8.6


Changes

  • 6 new torso clothing items

  • Overhauled beards

  • Added tons of piercing options

  • Employees' faces now age physically

  • You can now press enter to accept contracts

  • Added button to show all processes across all servers

  • Added progress bars to list columns for employees, teams, servers, digital distribution and assembly lines

  • Somewhat reduced performance impact of having windows with lists open


Fixes

  • Fixed publisher deadline length label being wrong when days per month > 1

  • Bunch of fixes to the character models

Read all the news!
Font: Anke

Software Inc. is created by:

DK36395826
Denmark