Software Inc.

Tycoon/Management/Simulation

Trailer

Create your own headquarters

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Design your own products

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Manage your employees

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Simulate the market

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

Current features
  • Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
  • Hire employees to design, develop, support, update, research and market software and hardware in teams
  • Build roads, paths, bike racks and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
  • Customize your own founder or split the company between a team of founders
  • Design and manufacture your own software and hardware products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
  • Set up your own servers for products, source control and running your own online store
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting

Get the DRM-free version of Software Inc.

Software Inc. is currently in Early Access, meaning it is still under development. Core features are subject to change and the game might be unstable in areas.

The purchase includes:
  • Immediate access to the current version
  • All future updates
  • The final release
  • Windows, Mac and Linux builds
  • No ads and no In-app purchases, ever
The purchase does not include (Only available on Steam):
  • A Steam key
  • Cloud saves
  • Online multiplayer (This version is LAN only, and needs manual port forwarding for playing outside the local network)
  • Modding through the Steam Workshop

What does DRM-free mean?
DRM(Digital Rights Management)-free means the game does not include any anti-piracy measures, such as requiring an online connection or a key to unlock. You just download the game files and they are yours to keep forever.

Get Software Inc. on Steam

News


Patch notes for Beta 1.7.33

2024-02-27

Changes

  • Added option to randomize furniture look when placing

  • Added ability to view all community logos sorted by popularity or newly added

Fixes

  • Fixed not being able to buy subsidiaries or hire lead designers with contracts and deals disabled due to not being able to gain business reputation

  • Fixed game using ? for category buttons in build mode when mods are missing the iconic tag

  • Fixed roofs still being built for blueprints that are placed in the basement

  • Fixed bug causing furniture replacements to fail in basement

  • Fixed bugs being over counted for multiplayer bug fixing deals

  • Fixed being able to set limit and maximum on contract manufacturing jobs

  • Fixed employees sometimes taking large detours to stay on paths

  • Fixed room boost calculation to be less dependant on order in which furniture was placed

  • Fixed wall mounted objects sometimes falsely looking inaccessible with red feet when placing

  • Fixed objects on atrium walls not turning on with occupants, such as TVs

  • Fixed release date reminder timing with more than 1 day per month

  • Fixed project management not starting print jobs for add-ons, e.g. joysticks

Achievements are out!

2024-01-30

Patch notes for Beta 1.7.32


Changes

  • Major improvements to the simple logo editor including multi-select, zoom, alignment options and proper chained transforms

  • Added reflection effect to logo editor to reflect shapes over a line

  • The circle can now be turned into an ellipse for logos

  • You can now download community logos when changing your logo from the stock window in-game

  • Made some improvements to task grouping and groups are now sorted to maintain order when switching back and fourth

  • Added release date reminder notification


Fixes

  • Fixed manufacturing job being stuck because some components are waiting in an assembly line that is no longer assigned to it

  • Fixed market satisfaction bars in design document window not taking the product scale change into account

Beta 1.7.31 fixes a couple of game breaking bugs introduced in the last update

Patch notes for Beta 1.7.30


Changes

  • Added achievements (More to come)

  • Added ability to upload and download company logos from other players

  • Customers are now more sensitive to the features and quality of large scoped products (e.g. operating systems), so pushing out small or low quality operating systems is a less viable strategy

  • You can now view project progress details when tasks are grouped from the task dropdown menu

  • You can now hover over a grouped task to get the full task view

  • You can now disable contracts, deals, loans and publishers from the difficulty settings

  • Renamed Impossible difficulty to very hard and added a new impossible difficulty without contracts, deals, loans and publishers

  • Improved AI distribution cost planning and increased initial investment for AI hardware companies to avoid bankruptcies due to high upfront costs

  • Contents insurance now always covers 100% but will increase in price as accidents happen

  • You will now get sued if anybody perishes in a fire after failing a fire inspection

  • Employees are now negatively affected after directly witnessing a theft or fire

  • Adjusted how far employees are willing to go to avoid tight spaces, so they don't take detours in crowded offices

  • Changed burglar priority to consider object worth instead of purchase price (precious metals and awards will now be high value targets)

Fixes

  • Fixed bug where room that would have previously passed a fire inspection still showed as passed when it failed

  • Fixed suit jacket with shirt patterns changing color at a distance

  • Fixed specialization priority order not being preserved when loading applicant filter in hire window

  • Fixed specialization preference for HR not being respected if the team has no valid employees or tasks to compare to

  • Game will now attempt to fix players being stuck waiting for no one in multiplayer

  • Fixed ground disappearing in data overlay mode

  • Fixed being able to set employee ownership for furniture the player does not own

  • Fixed some stability issues with using curve tool and undoing

Patch notes for Beta 1.7.28

2024-01-12

Patch notes for Beta 1.7.29


Changes

  • Adjusted founder dividends so they match highest tax rate

  • Added percent and wage difference label to wage negotiation window

  • Insurance costs are now based on sell price, divided between fire and theft, and awards and precious metals can no longer be insured

  • Added ability to not insure furniture, wind turbines in rural plot are no longer insured by default

  • Right click menu actions that toggle a state now has a checkmark


Fixes

  • Fixed wage negotation salary input field not working correctly

Patch notes for Beta 1.7.28


Changes

  • Added ability to start a new company in the same save when you go bankrupt or are bought out in singleplayer (You can rejoin a multiplayer game to achieve the same effect)

  • When your founder retires you will now be able to select a CEO among your employees to take over

  • Extra founder dividends is now a difficulty option starting at the current 20% going up to 100% on impossible

  • Improved wage negotiation window with reject button and current salary arrow

  • Changed how AI companies determine whether bankruptcy is imminent incl. considering upcoming tax bills

  • AI companies will now try to sell IP when going bankrupt

  • Set a hard monthly cap on stock spending for AI companies

  • Added double click actions to most lists

  • Added work-around for allowing player to join game even if their save isn't fully compatible with host

  • All IP from unlisted bankrupt companies is now transferred directly to the public domain

  • Reviews during alpha phase are now adjusted to account for current progress by default

  • Added list of active tasks in employee window when an employee is selected

  • The effect an award has in a room is now stated directly in the award screen

  • Added ability to "soft" archive products, hiding them by default and disabling some notifications

  • When grouping tasks by project, tasks that don't have a project will get a type-based label to make sure they are not hidden

  • Made it clearer that the fire inspection overlay depends on the fire inspector to finish their report

  • Added Detail button to post marketing task to quickly view details about product being marketed

  • You can longer disable the prompt whether to fire several employees at once

  • Adjusted decibel scale in UI a bit to make it more realistic

  • Small usability update for server window

  • Added tip to notification about visitors leaving due to bad conditions

  • Reordered skill sliders in new game screen to match specialization panel

  • The filter button in the deal window will now be red when all deals are being filtered out


Fixes

  • Fixed regression in how navigation mesh is generated causing suboptimal pathing in some cases

  • Reduced conveyor belt simulation maximum time step from 30 minutes to 3 minutes to reduce discrepancy in throughput between normal speed, max speed and time skipping

  • Fixed AI companies not releasing their lead designer when they go bankrupt or are bought out

  • Fixed police and burglar getting stuck if police can't find a path to burglar

  • Fixed removing balcony and undoing causing error from trying to recreate furniture in the wrong order

  • Fixed dragging pillar over another room and undoing causing error from trying to recreate furniture in the wrong order

  • Fixed public domain IP costing money and charging royalties

  • Added fix for employees being in biking state but not entering animation

  • Fixed AI companies with the least amount of money being the most aggressive in the stock market

  • Stability fixes for curve tool and undoing curves

  • Fixed monthly and total cost of loan in new game screen being wrong

  • Fixed toggling elevator exit not immediately updating room connection states

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Software Inc. is created by:

DK36395826
Denmark